Drag left or right to aim, then release to drop a zombie. When two matching zombies collide, they merge into the next level. Lv.11 is the highest form; keep playing to collect coins.
When the graveyard overflows, you have 5 seconds to watch an ad and continue. The upper zombies will be cleared afterward. The round ends only if you decline. Use Bomb, Iron Ball, Shake Crate, or Upgrade to make space.
After every 4 minutes of play, a 3-second countdown appears before an ad. All ads are currently 3-second demo simulations.
Reach Lv.9, Lv.10, or Lv.11 to earn 10, 20, or 30 coins. Each skill starts with 3 uses, and canceling your aim does not consume one.
If you encounter a problem, take a screenshot and contact support. Music can be toggled separately; vibration availability depends on your device and browser.
Coins, skills, base progress, and selected settings are stored on this device. Ranking data uses an anonymous player identifier and the player name you choose.
Close this page to return to Settings.
These terms describe use of Zombie Merge, including gameplay, advertising, and optional purchases.
The Remove Ads purchase is coming soon.Purchases are not available in this demo.
Each skill starts with 3 uses. A use is consumed only when the skill succeeds.
You currently have 0 diamonds.
Exchange 5 diamonds for 1 skill use.
Choose a diamond pack in the Shop. Android purchases use Google Play Billing.
Merge two matching zombies to reach the next level.
Shown at in-game scale · Scroll down to view every level
Payments will be available in the full release.
Lv.11 is the highest form, but you can keep playing afterward. Use coins to upgrade zombie buildings as new features become available.
Watch an ad to clear the upper zombies and keep collecting coins
Return to the game when the countdown ends
For flow testing only. AdMob is not connected.